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Action Arcade 1997
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Action Arcade 1997.iso
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duke2
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nukem2.cmp
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TEXT.MNI
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Text File
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1997-01-01
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13KB
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727 lines
Full_Health
//SETCURRENTPAGE
//SHIFTWIN -3
//CENTERWINDOW 5 7 28
//SKLINE
//CWTEXT Health restored.
//SKLINE
//CWTEXT Score reset to zero.
//WAIT
//END
Password
//FADEOUT
//LOADRAW MESSAGE.MNI
//XYTEXT 10 6 Version 1.7
//XYTEXT 10 8 Enter Password
//FADEIN
//END
Quit_Select
//SETCURRENTPAGE
//SETKEYS 1
//CENTERWINDOW 5 6 24
//SKLINE
//CWTEXT Are you sure you
//CWTEXT want to quit?
//WAIT
//END
2Quit_Select
//SETCURRENTPAGE
//SETKEYS 1
//SHIFTWIN -3
//CENTERWINDOW 5 6 24
//SKLINE
//CWTEXT Are you sure you
//CWTEXT want to quit?
//WAIT
//END
Paused
//SETCURRENTPAGE
//SHIFTWIN
//CENTERWINDOW 5 5 16
//SKLINE
//CWTEXT Game Paused.
//WAIT
//DELAY 30
//END
Music_On
//SETCURRENTPAGE
//SHIFTWIN
//CENTERWINDOW 5 5 16
//SKLINE
//CWTEXT Music ON.
//WAIT
//END
Music_Off
//SETCURRENTPAGE
//SHIFTWIN
//CENTERWINDOW 5 5 16
//SKLINE
//CWTEXT Music OFF.
//WAIT
//END
Sound_On
//SETCURRENTPAGE
//SHIFTWIN
//CENTERWINDOW 5 5 16
//SKLINE
//CWTEXT Sound ON.
//WAIT
//END
Sound_Off
//SETCURRENTPAGE
//SHIFTWIN
//CENTERWINDOW 5 5 16
//SKLINE
//CWTEXT Sound OFF.
//WAIT
//END
&Save
//CENTERWINDOW 5 5 20
//SKLINE
//CWTEXT SAVING!!
//SKLINE
//DELAY 15
//END
&Load
//CENTERWINDOW 5 5 26
//SKLINE
//CWTEXT Restoring!
//SKLINE
//DELAY 15
//END
Skill_Select
//FADEOUT
//LOADRAW MESSAGE.MNI
//XYTEXT 0 0 ∩28300
//MENU 0
//PAGESSTART
//Z 9
//XYTEXT 9 9 ≤Easy
//XYTEXT 9 12 ≥Medium
//XYTEXT 9 15 ≥Hard
//XYTEXT 5 18 ≡
//XYTEXT 5 19 ≡
//XYTEXT 6 18 Less enemies, more powerups.
//WAIT
//APAGE
//Z 12
//XYTEXT 9 9 ≥Easy
//XYTEXT 9 12 ≤Medium
//XYTEXT 9 15 ≥Hard
//XYTEXT 5 18 ≡
//XYTEXT 5 19 ≡
//WAIT
//APAGE
//Z 15
//XYTEXT 9 9 ≥Easy
//XYTEXT 9 12 ≥Medium
//XYTEXT 9 15 ≤Hard
//XYTEXT 5 18 ≡
//XYTEXT 5 19 ≡
//XYTEXT 10 18 Tougher/more enemies.
//XYTEXT 10 19 Less powerups.
//WAIT
//PAGESEND
//END
Episode_Select
//FADEOUT
//GETPAL GAMEPAL.PAL
//XYTEXT 3 22 ∩29800
//XYTEXT 0 0 ∩28500
//MENU 2
//PAGESSTART
//XYTEXT 0 1 ∩26700
//WAIT
//APAGE
//XYTEXT 0 1 ∩26800
//WAIT
//APAGE
//XYTEXT 0 1 ∩26900
//WAIT
//APAGE
//XYTEXT 0 1 ∩27000
//WAIT
//PAGESEND
//END
Beta_Only
//FADEOUT
//LOADRAW MESSAGE.MNI
//XYTEXT 0 0 ∩28100
//PAK
//XYTEXT 5 9 This is a BETA COPY of Duke
//XYTEXT 5 10 Nukem II. Do not distribute.
//XYTEXT 5 11 This game is work in progress
//XYTEXT 5 12 and should not be viewed
//XYTEXT 5 13 by anyone outside Apogee!
//XYTEXT 5 15 Please report any illegal
//XYTEXT 5 16 use to Apogee Software at
//XYTEXT 5 17 1-214-278-5655.
//FADEIN
//WAIT
//END
Main_Menu
//FADEOUT
//LOADRAW MESSAGE.MNI
//SETKEYS "#.
//XYTEXT 0 0 ∩03000
//EXITTODEMO
//XYTEXT 9 6 ≥Start A New Game
//XYTEXT 9 8 ≥Restore A Game
//XYTEXT 9 10 ≥Game Options
//XYTEXT 9 12 °Ordering Information
//XYTEXT 9 14 ≥Instructions And Story
//XYTEXT 9 16 ≥High Scores
//XYTEXT 9 18 ≥Credits
//XYTEXT 9 20 ≥Quit Game
//MENU 1
//PAGESSTART
//Z 6
//XYTEXT 9 20 ≥Quit Game
//XYTEXT 9 6 ≤Start A New Game
//XYTEXT 9 8 ≥Restore A Game
//WAIT
//APAGE
//Z 8
//XYTEXT 9 6 ≥Start A New Game
//XYTEXT 9 8 ≤Restore A Game
//XYTEXT 9 10 ≥Game Options
//WAIT
//APAGE
//Z 10
//XYTEXT 9 8 ≥Restore A Game
//XYTEXT 9 10 ≤Game Options
//XYTEXT 9 12 °Ordering Information
//WAIT
//APAGE
//Z 12
//XYTEXT 9 10 ≥Game Options
//XYTEXT 9 12 ≤Ordering Information
//XYTEXT 9 14 ≥Instructions And Story
//WAIT
//APAGE
//Z 14
//XYTEXT 9 12 °Ordering Information
//XYTEXT 9 14 ≤Instructions And Story
//XYTEXT 9 16 ≥High Scores
//WAIT
//APAGE
//Z 16
//XYTEXT 9 14 ≥Instructions And Story
//XYTEXT 9 16 ≤High Scores
//XYTEXT 9 18 ≥Credits
//WAIT
//APAGE
//Z 18
//XYTEXT 9 16 ≥High Scores
//XYTEXT 9 18 ≤Credits
//XYTEXT 9 20 ≥Quit Game
//WAIT
//APAGE
//Z 20
//XYTEXT 9 18 ≥Credits
//XYTEXT 9 20 ≤Quit Game
//XYTEXT 9 6 ≥Start A New Game
//WAIT
//PAGESEND
//END
Volume1
//FADEOUT
//LOADRAW MESSAGE.MNI
//PAK
//XYTEXT 0 0 ∩28200
//XYTEXT 0 0 ∩28600
//END
Volume2
//FADEOUT
//LOADRAW MESSAGE.MNI
//PAK
//XYTEXT 0 0 ∩28200
//XYTEXT 0 0 ∩28700
//END
Volume3
//FADEOUT
//LOADRAW MESSAGE.MNI
//PAK
//XYTEXT 0 0 ∩28200
//XYTEXT 0 0 ∩28800
//END
Volume4
//FADEOUT
//LOADRAW MESSAGE.MNI
//PAK
//XYTEXT 0 0 ∩28200
//XYTEXT 0 0 ∩28900
//END
New_Highscore
//FADEOUT
//LOADRAW MESSAGE.MNI
//XYTEXT 0 0 ∩28200
//XYTEXT 9 8 ·A NEW HIGH SCORE!!
//XYTEXT 8 10 ·ENTER 15 LETTERS MAX.
//FADEIN
//END
Both_S_I
//FADEOUT
//LOADRAW MESSAGE.MNI
//XYTEXT 0 0 ∩28400
//XYTEXT 9 10 ≥Instructions
//XYTEXT 9 14 ≥Story
//FADEIN
//PAGESSTART
//Z 10
//XYTEXT 9 10 ≤Instructions
//XYTEXT 9 14 ≥Story
//WAIT
//APAGE
//Z 14
//XYTEXT 9 10 ≥Instructions
//XYTEXT 9 14 ≤Story
//WAIT
//PAGESEND
//END
&Story
//NOSOUNDS
//FADEOUT
//LOADRAW STORY.MNI
//FADEIN
//BABBLEON 50
//XYTEXT 1 21 "Ladies and gentlemen, one of our
//XYTEXT 1 22 nation's heroes has disappeared!"
//DELAY 600
//LOADRAW STORY.MNI
//BABBLEON 32
//XYTEXT 1 21 "While Duke was being interviewed
//XYTEXT 1 22 on television about his new book..."
//DELAY 200
//XYTEXT 0 0 ∩27600
//DELAY 500
//LOADRAW STORY.MNI
//BABBLEON 36
//XYTEXT 1 21 ...Mr. Nukem was abducted by an
//XYTEXT 1 22 unknown force."
//DELAY 200
//XYTEXT 0 0 ∩27602
//DELAY 500
//LOADRAW STORY.MNI
//BABBLEON 50
//XYTEXT 1 21 "In other news, there's a four
//XYTEXT 1 22 mile-wide UFO floating over Los
//XYTEXT 1 23 Angeles."
//DELAY 200
//XYTEXT 0 0 ∩27601
//DELAY 700
//LOADRAW STORY.mni
//BABBLEON 68
1234567890123456789012345678901234567890
//XYTEXT 1 21 "We'll be back after this commercial
//XYTEXT 1 22 break with a cute little story about
//XYTEXT 1 23 a three-legged dog who saved a baby."
//DELAY 1100
//BABBLEOFF
//FADEOUT
//GETPAL STORY2.PAL
//XYTEXT 1 10 MEANWHILE ON THE EVIL RIGELATIN SHIP...
//FADEIN
//DELAY 400
//FADEOUT
//GETPAL STORY2.PAL
//XYTEXT 1 11 ∩27700
//XYTEXT 12 6 "Hey, where am I?
//XYTEXT 12 7 What is this?
//XYTEXT 12 8 This isn't TV!"
//FADEIN
//DELAY 900
//FADEOUT
//GETPAL STORY2.PAL
//XYTEXT 15 12 ∩27701
+----+----+----+----+----+----+----+----
//XYTEXT 1 15 "As the evil conqueror here, I believe
//XYTEXT 1 16 it's my place to tell you why you're
//XYTEXT 1 17 being abducted and will have to go
//XYTEXT 1 18 through years of painful torture."
//FADEIN
//DELAY 1200
//FADEOUT
//GETPAL STORY2.PAL
+----+----+----+----+----+----+----+----
//XYTEXT 1 11 ∩27700
//XYTEXT 13 3 "Sorry, buster! No can do.
//XYTEXT 13 4 I'll just break free,
//XYTEXT 13 5 kick-butt, and be on my
//XYTEXT 13 6 way..."
//FADEIN
//DELAY 1100
//XYTEXT 27 22 ∩27702
//XYTEXT 1 15 "Mr. Nukem, please save
//XYTEXT 1 16 your energy for the
//XYTEXT 1 17 torture room. You see,
//XYTEXT 1 18 you are about to take an
//XYTEXT 1 19 important place in
//XYTEXT 1 20 Earth's history."
//DELAY 1100
//FADEOUT
//GETPAL STORY2.PAL
+----+----+----+----+----+----+----+----
//XYTEXT 1 11 ∩27703
//XYTEXT 13 4 Too late, Veinhead! I've
//XYTEXT 13 5 already been immortalized
//XYTEXT 13 6 by defeating Dr. Proton
//XYTEXT 13 7 last year. But, what did
//XYTEXT 13 8 you have in mind?
//FADEIN
//DELAY 1100
//FADEOUT
//GETPAL STORY2.PAL
//XYTEXT 15 11 ∩27701
+----+----+----+----+----+----+----+----
//XYTEXT 0 14 "Your BRAIN.
//XYTEXT 0 15 You see, we're going to use our famous
//XYTEXT 0 16 SuperMega EncephaloSucker to imprint
//XYTEXT 0 17 your brain patterns on our
//XYTEXT 0 18 X5G Thinkomatic War Computer.
//XYTEXT 0 19 You're going to win a war against
//XYTEXT 0 20 Earth for us."
//FADEIN
//DELAY 2000
//FADEOUT
//GETPAL STORY2.PAL
+----+----+----+----+----+----+----+----
//XYTEXT 1 11 ∩27700
//XYTEXT 13 5 "So I'm just supposed to
//XYTEXT 13 6 sit by while my brain
//XYTEXT 13 7 patterns conquer Earth?
//XYTEXT 13 8 Yeah, right."
//FADEIN
//DELAY 1100
//XYTEXT 27 22 ∩27702
//XYTEXT 2 16 "You won't have much of a
//XYTEXT 2 17 a choice, considering
//XYTEXT 2 18 the end result is
//XYTEXT 2 19 permanent, irreversible
//XYTEXT 2 20 brain damage."
//DELAY 1100
//FADEOUT
//GETPAL STORY2.PAL
//XYTEXT 15 11 ∩27701
+----+----+----+----+----+----+----+----
//XYTEXT 0 14 "Well, okay, more like brain disruption.
//XYTEXT 0 15 Oh, and you'll be in a perpetual state
//XYTEXT 0 16 of pain without being able to move any
//XYTEXT 0 17 limbs. We'd kill you, you see, but our
//XYTEXT 0 18 religion prevents the interruption of
//XYTEXT 0 19 suffering.
//XYTEXT 0 22 Goodbye, Duke...
//FADEIN
//DELAY 2000
//FADEOUT
//GETPAL STORY2.PAL
//XYTEXT 15 11 ∩27704
+----+----+----+----+----+----*----*----
//XYTEXT 5 06 SWOOSH!
//XYTEXT 0 16 Duke plummets to a convenient
//XYTEXT 0 17 holding facility, where he awaits
//XYTEXT 0 18 his almost certain doom at the
//XYTEXT 0 19 hands of the evil Rigelatins.
//FADEIN
//DELAY 2000
//FADEOUT
//GETPAL STORY3.PAL
+----+----+----+----+----+----+----+----
//XYTEXT 27 11 ∩27801
//XYTEXT 1 4 "Well, I guess I've had it.
//XYTEXT 1 5 unless those dopes didn't
//XYTEXT 1 6 remove my secret
//XYTEXT 1 7 Explodo-Molar.
//FADEIN
//DELAY 1100
//XYTEXT 1 22 ∩27800
//XYTEXT 13 15 "Oh, man--what a bunch of
//XYTEXT 13 16 morons! And look...
//XYTEXT 13 17 there's a gun locker
//XYTEXT 13 18 right outside my cell!
//DELAY 1100
//FADEOUT
//GETPAL STORY3.PAL
//XYTEXT 15 12 ∩27802
//XYTEXT 11 15 "This is too easy!"
//FADEIN
//DELAY 1100
//END
&Instructions
//PAGESSTART
//NOSOUNDS
//SETCURRENTPAGE
//FADEOUT
//LOADRAW KEYBORD1.MNI
//FADEIN
//WAIT
//APAGE
//FADEOUT
//LOADRAW KEYBORD2.MNI
//FADEIN
//WAIT
//APAGE
//FADEOUT
//LOADRAW WEAPONS1.MNI
//FADEIN
//WAIT
//APAGE
//FADEOUT
//LOADRAW WEAPONS2.MNI
//FADEIN
//WAIT
//APAGE
//FADEOUT
//LOADRAW ITEMS.MNI
//FADEIN
//WAIT
//APAGE
//FADEOUT
//LOADRAW ITEMS2.MNI
//FADEIN
//WAIT
//APAGE
//FADEOUT
//LOADRAW prizes2.MNI
//FADEIN
//WAIT
//APAGE
//FADEOUT
//LOADRAW HINTS.MNI
//FADEIN
//WAIT
//PAGESEND
//END
Now_Ch
//FADEOUT
//LOADRAW MESSAGE.MNI
//PAK
//XYTEXT 5 6 ≤You have been given a
//XYTEXT 5 8 ≤random weapon.
//XYTEXT 5 10 ≤Every item that allows you
//XYTEXT 5 12 ≤to bypass this level has
//XYTEXT 5 14 ≤been given to you...
//XYTEXT 5 17 ≤Good Luck...
//FADEIN
//WAIT
//END
&Credits
//FADEOUT
//LOADRAW MESSAGE.mni
//PAK
//XYTEXT 0 0 ∩17700
//XYTEXT 5 18 ∩14500
//XYTEXT 22 18 ∩14501
//FADEIN
//END
Q_ORDER
//FADEOUT
//LOADRAW ORDER1.mni
//PAK
//XYTEXT 0 0 ∩26400
//FADEIN
//END
No_Can_Order
//CENTERWINDOW 7 8 36
//SKLINE
//CWTEXT Please read the Ordering Info
//CWTEXT screen to find out how to
//CWTEXT receive the next three exciting
//CWTEXT episodes of Duke Nukem II!
//WAIT
//END
HYPE
//FADEOUT
//LOADRAW HY1.MNI
//FADEIN
//DELAY 400
//FADEOUT
//LOADRAW HY2.MNI
//FADEIN
//DELAY 600
//FADEOUT
//LOADRAW HY3.MNI
//FADEIN
//DELAY 400
//END
The_Prey
//SETCURRENTPAGE
//SHIFTWIN -3
//CENTERWINDOW 7 11 30
//SKLINE
//CWTEXT Praying won't help you.
//CWTEXT Just get out there and
//CWTEXT blast everything!
//SKLINE
//CWTEXT Besides, by ordering the
//CWTEXT game from Apogee,
//CWTEXT you get the cheat codes!
//DELAY 30
//WAIT
//END
V4ORDER
//FADEOUT
//GETPAL GAMEPAL.PAL
//XYTEXT 2 4 Thank you for buying and supporting
//XYTEXT 1 5 Apogee's game software. Each game we
//XYTEXT 1 6 create is the work of programmers,
//XYTEXT 1 7 artists, musicians and project leaders.
//XYTEXT 1 8 We all depend on your support, and we
//XYTEXT 1 9 promise to reward you with better games
//XYTEXT 1 10 in the future.
//XYTEXT 1 12 IMPORTANT: Please do not distribute
//XYTEXT 1 13 this game to friends or on bulletin
//XYTEXT 1 14 boards. It hurts Apogee's authors,
//XYTEXT 1 15 and it's illegal. Please do not
//XYTEXT 1 16 contribute to software piracy. If
//XYTEXT 1 17 you'd like to pass on Apogee's games
//XYTEXT 1 18 to your friends, please use the
//XYTEXT 1 19 SHAREWARE EDITIONS. Thank you.
//FADEIN
//WAIT
//END
BAD_GAME
//FADEOUT
//SETCURRENTPAGE
//GETPAL GAMEPAL.PAL
//XYTEXT 3 6 Critical file FILE_ID.DIZ missing
//XYTEXT 3 7 or modified. If you purchased the
//XYTEXT 3 8 game from Apogee simply reinstall
//XYTEXT 3 9 the game. You can call Apogee at
//XYTEXT 3 10 (214) 278-5655 or refer to
//XYTEXT 3 11 "Ordering Info" for more details.
//FADEIN
//WAIT
//END